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Showing results for tags 'classes'.
Classes could have utility skills that they use when weapon is unsheathed. I believe utility skills could bring out more of a role-play feel to the classes and help increase their uniqueness. Example: Ranger could have an ability called far sight that they aim like meteor/barrage but the location will move the camera there so the ranger can scout in the area, would be super useful if looking for stuff or u can team up with a wizard to make an artillery team.