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Players choose a path that will give them exp bonuses from different parts of the game, the players path can be changed at a cost.
 

Examples of different bonuses:
 

  • More exp from killing mobs
  • More exp from crafting items
  • More exp rewarded from quest & events
  • More exp from exploration?
  • More exp from pvp?
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Your right it could be an annoyance for those who want the bonus for everything they do.

But it could also lead to more specializations as one player doing more crafting does not feel like they falling behind the others that dungeon dives or quests etc.

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