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  1. Players choose a path that will give them exp bonuses from different parts of the game, the players path can be changed at a cost. Examples of different bonuses: More exp from killing mobs More exp from crafting items More exp rewarded from quest & events More exp from exploration? More exp from pvp?
  2. If mounts are gonna be in the game, I suggest some gold sinks for them maybe players could train their mounts at a stable to the unlock the mounts full potential doing this should cost a bit and as people get new mounts they gotta retrain them, also have consumables for mounts like a carrot to "restore stamina of the mount, or a speed buff" could be another gold sink.
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