SwebDK 2 Posted December 6, 2020 Report Share Posted December 6, 2020 Players choose a path that will give them exp bonuses from different parts of the game, the players path can be changed at a cost. Examples of different bonuses: More exp from killing mobs More exp from crafting items More exp rewarded from quest & events More exp from exploration? More exp from pvp? Link to post Share on other sites
Dev Sander M 5 Posted December 7, 2020 Dev Report Share Posted December 7, 2020 I think this would be more of an additional annoyance, especially to those who are trying to min-max. Link to post Share on other sites
SwebDK 2 Posted December 7, 2020 Author Report Share Posted December 7, 2020 Your right it could be an annoyance for those who want the bonus for everything they do. But it could also lead to more specializations as one player doing more crafting does not feel like they falling behind the others that dungeon dives or quests etc. Link to post Share on other sites
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